← Gazillion Industries
Drum bus compressor settings
Every control on a drum bus compressor, what it actually
changes, and a starting point that works on most material. Written by the
people who then built a compressor
with none of them.
The short version
- Ratio
- 4:1
- Attack
- 10–30 ms
- Release
- 100–300 ms, or auto
- Threshold
- set for 2–4 dB of gain reduction on the loudest hits
- Knee
- soft
- Make-up
- matched, so bypass and engaged are the same loudness
That will glue a drum bus without hurting it. Everything below is why, and
when to leave it.
Attack decides whether drums punch
Attack is how long the compressor waits before it clamps down. A fast
attack — under about 3 ms — catches the transient itself and
flattens the stick. A slower one, 10 to 30 ms, lets the transient through
and compresses the body behind it.
That second behaviour is why a compressed drum bus can sound
bigger rather than smaller: the hit stays sharp and everything under
it comes up. If your drums got weaker when you compressed them, attack
is almost always the reason.
Release decides whether it breathes
Release is how fast the gain comes back. Short, 50 to 100 ms, recovers
inside the gap between hits — that recovery is what people hear as pump.
Long, past about 300 ms, holds still and glues instead.
The trap is a release near the tempo of the track. Land on it and the
compressor breathes in time and sounds musical; land slightly off and the
whole bus sounds seasick. Auto-release exists because that edge is hard to
find by hand and moves whenever the material does.
Ratio matters less than people think
On a drum bus, 2:1 to 4:1 covers nearly everything. A higher ratio does not
really mean "more compressed" — it changes character more than amount,
and it interacts with threshold. 4:1 with a high threshold does less than 2:1
with a low one, so the two are only meaningful together.
Set threshold by the meter, not the number
The threshold value on its own tells you nothing, because it depends
entirely on how hot the bus is running. Watch gain reduction instead:
- 2–4 dB
- glue — you feel it more than hear it
- 4–6 dB
- obvious, still musical on drums
- 6 dB+
- an effect; commit to it or back off
If the needle is pinned and never returns, you are limiting, not
compressing.
Or don't watch the meter.
DRUGS has no threshold to set, and there is a
twenty-second demo on the page.
Knee
A soft knee eases compression in gradually as the signal approaches the
threshold; a hard knee applies it all at once. Soft is more forgiving on drums
and harder to hear. Hard is the right choice when you want to hear the
compressor working.
Make-up gain, and the only honest A/B
Compression costs level, make-up gain gives it back, and louder always
sounds better for the first few seconds. Match the bypassed and
engaged loudness before you judge anything. A large share of "this
plugin sounds incredible" moments are an unmatched level and nothing else.
Glue, specifically
Glue is what people call it when separate hits stop sounding like separate
hits and start sounding like one performance in one room. Mechanically there
is nothing mystical about it: the compressor is reacting to the whole bus at
once, so every loud element ducks everything else fractionally, and the room
and the quieter hits rise relative to the peaks.
It comes from a slower attack, a release long enough not to pump, and less
gain reduction than you think — 2 to 4 dB. Reaching for more usually
produces density, not glue.
Mix bus and master bus
Same controls, less of everything. A drum bus will take obvious
compression and often sounds better for it; a full mix will not. Start around
1 to 2 dB of gain reduction, a gentler ratio, and a slower attack so the
transients that carry the whole arrangement survive.
The other difference is that mistakes compound. Everything already
compressed on the way in gets compressed again, so the mix bus is the wrong
place to fix a problem that belongs further back.
What DRUGS does instead
Having written all of that: DRUGS has none of it. One
knob, called DOSE.
Everything above — curve, knee, attack, release — moves
underneath it, together, and you do not get a vote. There are no settings on
this page to get right, which is either a relief or a problem depending on
what kind of producer you are.
Turn it up until it sounds good.
DRUGS — one-knob bus compressor for macOS. VST, AU and standalone.
There is a twenty-second demo of the sweep described above, which is the
fastest way to know whether any of this is for you.
Hear it — $5+, pay what you want