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Fletcher-Munson curves
Gazillion Industries ·
The mix sounded perfect last night at volume. This morning at conversation
level the bass has vanished and the vocal is shouting. Your monitors did not change. Your ears
did, and they do it every single time.
The Fletcher-Munson curves, published in 1933 and since refined into an international standard
as the equal-loudness contours, describe how human hearing changes with level. We are most
sensitive in the upper midrange, roughly two to five kilohertz, and considerably less sensitive
at the extremes. That imbalance gets worse as things get quieter: at low volume the bass and the
top disappear faster than the middle does. Which means every mix decision you make is tied to
the volume you made it at.
The short version
- What
- how hearing sensitivity changes with frequency and level
- Most sensitive
- around 2–5 kHz, at any volume
- At low volume
- bass and treble fall away faster than mids
- At high volume
- the curve flattens: everything sounds fuller
- Consequence
- mix loud and you under-do the bass; mix quiet and you over-do it
- Fix
- decide at a consistent moderate level, check at others
Why loud always sounds better
Turn any record up and the curve flattens: the low end and the air arrive in proportion, and
the whole thing sounds bigger and more exciting. That is not the record improving. It is your
hearing becoming more even.
This is the mechanism behind the oldest trap in audio, which is that the louder of two things
wins the comparison regardless of which is better. It is why level-matching before an A/B is not
a nicety but the entire validity of the test, and it is why a mastering engineer turning your mix
up by two decibels can appear to have improved it enormously.
What to do about it
- Pick one moderate monitoring level and do your balance decisions there, every session.
- Use the volume knob as a test, not as a mood: turn up briefly to check the low end, turn
down to check the balance.
- Make the important decisions quietly. A balance that works at low volume almost always
works loud; the reverse is not true.
- Check on something small and horrible as well, because a phone speaker reproduces almost
none of the range your ears are least sensitive to anyway.
- Level-match every comparison you make, between plugins, between mixes, between your track
and a reference.
BEEFY is a
saturation and loudness effect, which makes it exactly the kind of plugin that flatters itself
in an unmatched comparison. Match the levels before you decide it is working.
The part people get wrong
The curves are a description of hearing, not a prescription for mixing. They do not mean you
should boost the bass to compensate, because your listener's ears have the same curves: if you
correct for the effect, you have simply made a bass-heavy record that sounds wrong at the volume
they actually play it at.
What they mean is narrower and more useful: pick a level, work at it, and know that any
judgment you make at a different volume is being made by a different instrument.
Questions people ask
What is an equal-loudness curve?
A line on a chart showing which levels at different frequencies are perceived as equally loud.
The original set was published by Fletcher and Munson in 1933 and later work refined it into the
modern standard.
What frequency is the ear most sensitive to?
The upper midrange, broadly between two and five kilohertz, which is where speech
intelligibility lives. That sensitivity is why a small boost there feels like a large one.
What volume should I mix at?
A consistent moderate level where you could hold a conversation, with occasional checks loud
and very quiet. The exact number matters far less than using the same one every day.
Why does my mix sound different at different volumes?
Because your hearing's frequency response changes with level. At low volume you hear
proportionally less bass and less top, so the same mix genuinely sounds different rather than
merely quieter.
What BEEFY does
BEEFY is a saturation and loudness effect for making sounds thicker, punchier and more up
front. It adds body, squeezes some space out of the peaks, and brings out harmonics that help a
sound feel bigger — and those harmonics land in the range your ears are most sensitive to,
which is precisely why saturating a bass line makes it audible on a speaker that cannot reproduce
the bass note at all. BEEF, COOK and JUICE are
the three knobs; SOFT CLIP and LIMIT are the output
choices.
Your monitors are consistent. You are the variable, and you have been all along.
Keep reading
BEEFY — saturation and loudness plugin for Mac and Windows. There is
a 28-second demo with three without/with comparisons on the page.
Hear it — $19