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How to mix drums

Gazillion Industries ·

The beat knocked in your headphones at three in the morning and arrived at the session sounding like a demo. Same files, same order, and somehow all the authority drained out on the way over.

Mix drums in this order: balance by ear with no processing, cut what is in the way with EQ, control the loud hits with compression, add weight with saturation, then glue the whole kit on one bus. Set the kick and snare first and build everything else around them, keep the low end centered, and check the balance on a phone speaker before you commit to anything. Most drum mixes fail at the first step, not the last.

The short version

Order
balance, EQ, compress, saturate, bus
Anchor
kick and snare first, everything else relative to them
Low end
kick and 808 mono and centered
Width
hats, percussion and room to the sides
Bus
1–3 dB of glue, and saturation if it needs weight
Check
phone speaker, mono, and at low volume

Balance is the mix

Before a single plugin, pull every drum fader down and bring them up one at a time: kick, snare, hats, percussion, room. Give yourself ten minutes on that alone. A balance that works at conversation volume with nothing on it will survive everything you do afterward, and a balance that does not will keep sending you back to the EQ for problems that are level problems wearing a disguise.

The kick and the snare are the anchor because they carry the rhythm and they occupy the two ranges a listener uses to locate a beat. Set them against each other first, then place everything else relative to that pair rather than to the master fader.

How to mix drums

  1. Balance every drum by fader alone, at a quiet level, with no processing.
  2. High-pass everything that is not the kick, starting around 80 to 120 Hz.
  3. Cut the frequencies that are in the way before boosting anything: a narrow cut beats a wide boost.
  4. Compress the drums that jump, not the ones that behave.
  5. Saturate for weight and presence rather than reaching for more low end.
  6. Pan hats, percussion and room, and keep kick, snare and bass down the middle.
  7. Put one compressor on the drum bus for 1 to 3 dB of gain reduction.
  8. Check in mono, then on a phone, then at a volume where you could hold a conversation.

Subtractive EQ first is not a superstition. Boosting adds level and level flatters, so a session mixed with boosts drifts louder and louder until nothing has room. Cut what is crowding, then raise the fader. For the per-element detail, how to make drums hit harder covers punch and how to compress drums covers the timings.

BEEFY is our saturation and loudness effect. On a drum bus it pulls the hits and the body closer together: BEEF for weight and density, COOK for how bright the edge gets.

Where drums sit in the mix

It depends on the music, and in rap and beat-driven records the answer is usually "in front". The drums and the low end carry the song, the vocal sits on them rather than above them, and everything melodic gets arranged around that. In a band mix the kit supports and the vocal leads. Decide which one you are making before you start moving faders, because the two balances are 4 or 5 dB apart and no amount of processing splits the difference.

Whatever you decide, the test is the same: mute the drums and the record should collapse. If it does not, they are too quiet or they are not doing enough. See how to make drums cut through the mix when the problem is other instruments rather than the kit.

Where it costs you

Every stage of this trades something. High-passing the non-kick elements tidies the low end and takes the body out of a snare if you go too far. Compression evens the hits and shortens them. Saturation adds weight and fills space the vocal may want. Bus glue makes the kit move as one thing and lets the kick push the hats around. Do each of them a little and check the balance again afterward, because every one of them changes the balance you spent ten minutes setting.

Questions people ask

Should drums be mixed in mono or stereo?

Kick, snare and bass belong in the middle, in mono, because low frequencies carry no useful stereo information and a wide low end falls apart on a phone or a club system. Hats, percussion, room and overheads can be as wide as you like. Check the whole thing in mono: anything that disappears was relying on a phase trick.

Where should drums sit in a mix?

Loud enough that muting them kills the record. In beat-driven music that usually means the drums and the low end are the foundation and the vocal sits on top of them; in other genres the kit sits further back. Set the kick and snare first and judge everything else against them.

What order should I mix drums in?

Balance, then EQ, then compression, then saturation, then the bus. The only rule that really matters is that balance comes first and loudness comes last.

Should I mix drums loud or quiet?

Quiet, most of the time. At low volume your ears are less sensitive to the extremes, so a balance that works quietly usually works everywhere. Turn it up to check the low end and the excitement, then turn it back down to make decisions.

What BEEFY does

BEEFY is a saturation and loudness effect for making sounds thicker, punchier and more up front. BEEF is the main event: more weight, more density, more loudness and more attitude as you turn it up. COOK changes the color and bite, from a rounder feel toward a brighter, more cooked edge. JUICE sets the level going in. SOFT CLIP opens switched on and brings rounded, fuzzy edges to the loudest parts, and LIMIT is the other choice when you want the output peaks kept in check. Try it on a whole drum bus to pull the hits and the body closer together.

Same files, same order. The authority was in the first ten minutes all along.

Keep reading

BEEFY — saturation and loudness plugin for Mac and Windows. There is a 28-second demo with three without/with comparisons on the page.

Hear it — $19

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