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Bitcrushing explained
Gazillion Industries ·
The first video game consoles squeezed whole soundtracks into
a handful of bits, and a generation grew up hearing that grit as music instead of a
limitation. Now producers pay for plugins that put the limitation back.
Bitcrushing reduces the bit depth of audio, so each sample is stored with fewer
possible volume steps. Quiet details get rounded to the nearest step, which adds a
gritty, buzzy quantization noise that follows the music. Most bitcrushers also lower
the sample rate, which removes high frequencies and folds them back as metallic
aliasing. Together they make the crunchy, digital lofi sound, from subtle 12-bit
warmth to 4-bit destruction.
The short version
- Bit depth
- fewer volume steps; grit and noise on quiet parts
- Sample rate
- lower top end; high frequencies fold back as aliasing
- 16-bit
- about 96 dB of dynamic range
- 12-bit
- about 72 dB; gentle grain
- 8-bit
- about 48 dB; obvious crunch
- Use
- drums, samples, vocals, lofi textures; blend to taste
What bit depth does
Digital audio measures the wave thousands of times a second, and bit depth sets
how many different levels each measurement can land on. Each bit doubles the steps
and adds roughly 6 dB of dynamic range: 16 bits gives 65,536 steps and about
96 dB, 12 bits gives 4,096 and about 72 dB, 8 bits gives 256 and about
48 dB. Take bits away and the wave is forced onto a coarser staircase. The error
between the real wave and the staircase is heard as noise and grit, loudest on the
quiet parts, like reverb tails and fades.
What sample rate reduction does
The sample rate sets the highest frequency audio can hold: half the sample rate.
Lower it and the top end disappears. In a lofi effect the frequencies that no longer
fit aren't filtered away first, so they fold back down as new, out-of-tune tones.
That metallic shimmer is aliasing, and it's half the sound of a crushed drum. The full
explanation is in what is aliasing
in audio.
Bitcrushing vs distortion
Distortion bends the waveform on a smooth curve and adds harmonics related to the
notes, so it sounds warm or gritty but musical. Bitcrushing chops the wave into steps,
so its noise depends on the level and doesn't follow the harmonic series as neatly,
which is why it sounds digital. They stack well: a little saturation before a gentle
crush often sounds better than either alone. See saturation vs distortion.
In
F(ilter)12,
twelve bits is as clean as it gets. It only goes down from there.
How to bitcrush audio
- Put a bitcrusher on the track or on a return for parallel use.
- Lower the bit depth until you hear grain, often somewhere between 12 and 8 bits.
- Lower the sample rate until the top softens and starts to shimmer.
- Low-pass after the crusher if the aliasing gets harsh.
- Blend with the dry signal or back the settings off, then compare at matched loudness.
Where it works
Drums take crushing well, since the grit sits on transients and tails. Samples
and chords get a worn, vintage texture. Vocals can take a little as an effect, or a
lot for a robotic, radio-broken sound. On bass, go carefully: heavy crushing adds noise
that muddies the low end, so crush a filtered copy instead.
Questions people ask
What is the difference between distortion and a bitcrusher?
Distortion reshapes the waveform on a smooth curve and adds harmonics, so it sounds
warm or gritty. A bitcrusher reduces bit depth and often sample rate, adding
quantization noise and aliasing, so it sounds digital and crunchy.
Is bitcrushing used on vocals?
Yes, as an effect: a little for a lo-fi or radio texture, a lot for a broken,
robotic sound. It's usually blended or automated rather than left on a whole lead
vocal.
Does 12-bit sound better than 16-bit?
Not technically: 16-bit has more dynamic range and less noise. But 12-bit has a
grain and warmth that many producers like, which is why vintage 12-bit samplers are
still loved.
Stock plugins that do this
- FL Studio
- Fruity Squeeze (bit reduction)
- Ableton Live
- Redux
- Logic Pro
- Bitcrusher
What F(ilter)12 does
F(ilter)12's lo-fi section is the crush pair. SAMPLE RATE slows
the rate the audio is sampled at, so the top goes and what was up there folds back
down as new content. BIT coarsens the steps it's measured in, so quiet
detail rounds off and what's left picks up a hard edge. Twelve bits is as clean as it
gets. Behind the crush sits a filter with five shapes and eight resonance shapes, and
on top sits AURA, which helps it all sit better.
The consoles had no choice about the bits. You do, which is the whole fun.
Keep reading
- What is aliasing in audio — What it is, what it sounds like, how to prevent it, and how to use it on purpose.
- How to make lofi drums — Soft hits, heavy swing, low-pass, a little crush, saturation and a dark room.
- Saturation vs distortion — Saturation, overdrive, distortion and fuzz: what changes, and which one you want.
F(ilter)12 — a 12 bit sauce filter for Mac and Windows: a lo-fi section,
five filter shapes, eight resonance shapes and AURA.
Hear it — $49