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Saturation vs distortion

Gazillion Industries ·

In 1964 Dave Davies of the Kinks cut slits in his amp's speaker cone with a razor blade, and the guitar on "You Really Got Me" came out torn at the edges. Sixty-odd years later people still argue about what to call that sound, usually in a comment section, usually while selling a plugin.

Saturation and distortion are the same process at different intensities. Both bend a signal's waveform, and a bent waveform carries new harmonics. "Saturation" usually means the gentle end: a little added harmonic content, slightly softened peaks, more density without an obvious effect. "Distortion" means you can plainly hear it. Overdrive and fuzz are points further along the same line.

The short version

Same thing
a nonlinear curve that adds harmonics
Saturation
gentle; felt as density and presence
Overdrive
obvious but warm; the curve is pushed
Distortion
plainly audible grit
Fuzz
close to a square wave
The difference
how hard it's driven, and the shape of the curve

What's actually happening

Every one of these is a curve. Quiet signal passes nearly straight through, and as it gets louder the curve bends, so the output stops growing as fast as the input. That bending changes the shape of the waveform, and a changed waveform contains frequencies that weren't there before: harmonics, at whole multiples of the notes going in.

Drive it gently and the curve barely bends. Drive it hard and the tops of the waveform flatten toward a square, which is why heavily fuzzed guitar sounds like a buzzing wall. Same machine, different pressure on the pedal.

Odd and even harmonics

The shape of the curve sets the color. A symmetric curve, one that bends the top and bottom of the wave the same way, adds mostly odd harmonics (three times, five times the frequency), which tend to sound edgier and more aggressive. An asymmetric curve adds even harmonics too (twice, four times), which tend to sound rounder, closer to the note itself. Most real devices mix both, which is why "warm" and "gritty" are adjectives and not measurements.

Where the words come from

Which one you want

Pick by what you want the listener to notice. If they should hear a thicker, more present sound without hearing an effect, that's saturation: a few dB of drive, checked at matched loudness. If the grit is the point (a growling 808, a vocal with teeth), push into distortion and commit. The in-between is where mixes go muddy, because it's too much to be invisible and too little to be a choice.

The practical side is in how to use saturation in a mix and how to saturate drums.

BEEFY covers the whole range with one big knob, from a little weight to a lot of rude. The demo on the page is 28 seconds.

Questions people ask

Is overdrive the same as saturation?

They're the same process at different strengths. Saturation is the subtle end, where you hear density rather than an effect; overdrive is pushed far enough to hear the grit, a term that comes from guitar amps.

Is saturation just distortion?

Yes: mild distortion. Both bend the waveform and add harmonics. Saturation is the name for the gentle end of that range.

What are the types of distortion?

By intensity: saturation, overdrive, distortion and fuzz. By curve: soft clipping (rounded), hard clipping (flat-topped), and asymmetric shapes that add even harmonics. Bitcrushing is often grouped with them but works by reducing bit depth and sample rate instead.

Should you put saturation on everything?

No. A little on the parts that need weight or presence helps; stacked on every track, the added harmonics pile up and the mix turns harsh and crowded. Use it where you can name what it's fixing.

What BEEFY does

BEEFY is our saturation and loudness plugin, and it goes from the subtle end to the obvious one. A little BEEF fills things out; a lot gets rude. COOK moves the color from a rounder feel toward a brighter, more cooked edge, and SOFT CLIP, on by default, brings rounded, fuzzy edges to the loudest parts. There is no drum-only rule: it works on synths, samples, keys, guitar and vocals too.

Dave Davies never needed the word. He needed the razor blade, and then he needed to stop.

Keep reading

BEEFY — saturation and loudness plugin for Mac and Windows. There is a 28-second demo with three without/with comparisons on the page.

Hear it — $19

Gazillion Industries LLC · reading material