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How to layer kicks

Gazillion Industries ·

A layered kick is a relay team. The click takes the first few milliseconds, hands the baton to the body, and the body hands it to the sub. Drop the handoff and the whole team trips over itself in front of the crowd.

To layer kicks, give each layer one job and filter it to that job: a short click or top layer for attack, a body layer for punch, and a sub layer for the tail. Line up their starts to the sample, check the phase by flipping polarity, tune the body and sub to the song, shape each layer's envelope so they hand off cleanly, then glue them on a kick bus and keep the result in mono.

The short version

Top
click and beater snap; high-passed
Body
the punch; band-limited
Sub
the tail; low-passed, tuned
Align
starts lined up to the sample
Phase
flip polarity; keep what's fuller
Glue
kick bus, light compression or saturation, mono

Why layer at all

Almost no single sample has everything. One has a great click and no weight; another has a chest-thumping body and a mushy attack; a third has a sub tail that belongs in a car and nothing else. Layering lets you pick the best part of each. It also lets you change one part, say a longer sub for a slower song, without replacing the whole kick.

Give each layer one job

Filter every layer to its role so they don't double up. High-pass the top layer so only the click and snap remain. Keep the body layer in the middle, where the punch lives. Low-pass the sub so it's just the tail. Two layers carrying the same frequencies at once is where phase trouble and mud come from, so the filters aren't optional.

How to layer kicks

  1. Pick up to three samples: top, body and sub.
  2. Trim any silence at the start of each so the transients start at the same sample.
  3. High-pass the top layer, band-limit the body, low-pass the sub.
  4. Solo body and sub together; flip the polarity of one and keep whichever sounds fuller.
  5. Tune the body and sub to the song's key.
  6. Shorten each layer's envelope so the click ends as the body lands, and the body fades as the sub takes over.
  7. Route all layers to a kick bus and set their balance there.

Glue them into one kick

Three layers should sound like one drum. On the kick bus, a little compression or saturation makes them react together, so the top, body and sub move as a unit. Soft clipping the bus shaves the peak where the layers stack. Keep the whole bus in mono. When it's right, bounce it to a single sample so it's easy to move between sessions.

BEEFY on the kick bus gives the layers more chest together. The demo on the page is 28 seconds.

Common problems

Questions people ask

How do I make a kick sound more punchy?

Layer a short click or top sample over a kick with good body, align their starts, keep compressor attack slow enough to let the hit through, and soft clip or saturate lightly so the kick can sit louder.

Should kick drums be mono or stereo?

Mono. The kick's low end should be centered so it stays solid on every system and doesn't cancel when the mix is summed to mono. Width belongs on room sounds and cymbals, not the kick.

How many kick layers should I use?

Usually two or three: a top for the click, a body for punch, and a sub if the body doesn't have enough low end. More layers mostly add phase problems.

What BEEFY does

BEEFY is our saturation and loudness plugin, for kicks that need more chest. On a kick bus, BEEF adds weight, density and loudness to all the layers at once, which helps them read as one drum. SOFT CLIP, on by default, rounds off the peak where layers stack, and can give a kick a pleasantly chewed-up edge. COOK sets how round or bright the added color is.

Clean handoffs, same team. The crowd only sees one runner cross the line.

Keep reading

BEEFY — saturation and loudness plugin for Mac and Windows. There is a 28-second demo with three without/with comparisons on the page.

Hear it — $19

Gazillion Industries LLC · reading material