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Tape plugins for Ableton Live

Gazillion Industries · · updated

Live gives you a lot of ways to damage a sound and no way to slow one down. Roar, Saturator and Erosion between them cover saturation and degradation thoroughly, and none of them is a tape machine, because none of them touches the one thing tape does that nothing else does: speed.

So the thing you load is TRIPLE OG, our cassette tape simulation, $29, as VST3 on Windows and macOS and as an Audio Unit on a Mac. WOW FLUT is the speed instability, HISS the noise bed, and SLAM, SCRUB and CATCH put the transport on the face, playable while the set runs.

The short version

Load this
TRIPLE OG, $29 — speed, cassette noise, a transport
Spend nothing first
DRUGS is free and loads in Live; a drum bus compressor, not tape
Live covers
saturation, distortion, degradation, bitcrushing
Live does not cover
speed instability, tape noise, a transport
Roar
Live 12's coloring and saturation device
Warping is not tape
it holds pitch by design; tape does not
Formats
VST3 on both platforms, AU on macOS
Where
on the drum group, after the glue, before the mix bus

Where TRIPLE OG goes in a Live set

On a group, not the master. Select the drum tracks, press Cmd-G on a Mac or Ctrl-G on Windows, and put the tape in the group's device chain so any instability moves the whole kit together. Match the level before you judge it, because a tape path running a decibel hot always sounds better for the wrong reason.

The whole TRIPLE OG panel in its dark finish: transport display at the top, VU meters, the TAPE section, the TRANSPORT section and the SCRUB strip.
Top half is the machine, bottom half is the tape, and the SCRUB strip along the bottom is played by hand.
  1. Drop it on the drum group, after whatever glues the kit together and before the mix bus.
  2. Set DRIVE for thickness. Stop at the point where the break stops sounding thin.
  3. Bring AGE up to about 15 years. Go further only when you want the wear to be audible on its own.
  4. Set HISS against the quietest bar in the arrangement, not against a looped bar.
  5. Add WOW FLUT last, and check the most tonal element in the set for tuning before you commit.
  6. Hold SLAM through the last beat of a bar and let go.
  7. Put Utility at the end and trim it to match loudness before you A-B.

WOW FLUT is where the number matters. In the render below, set to 65, playback speed moves between 0.941 and 1.071 of nominal — 105 cents flat to 119 cents sharp, a swing of more than two semitones peak to peak. On a drum break that reads as a machine. On a held chord it reads as bad tuning, which is the cost, and it is why the tonal parts get checked before the drums do.

The TRANSPORT section of the TRIPLE OG panel: WOW/FLUT at 40, CATCH at 55, SLAM RETURN at 120, and TILT and SLAM buttons.
The machine rather than the tape. SLAM is a stop you press, SLAM RETURN sets how long it takes to fall, and CATCH is the drag and the sprint back.

Hear it

Same eleven seconds three times: clean, then the speed moving on its own, then a worn deck with the noise bed under it.

Dry — no processing — speed holds at 1.000
Wow and flutter 65 — speed moves between 0.941 and 1.071
Age 35, hiss 45, drive 30, wow 40 — a worn deck — speed 0.951 to 1.059

Rendered offline through TRIPLE OG at the settings shown. No other processing, no master bus, no edits. Play them on a phone as well as on monitors; the speed movement survives a small speaker, and most of the harmonic work does not.

The part Live has no device for

Speed. Every behavior in Live's degradation set processes a signal arriving at the right time; none of them changes when the signal arrives. Tape does, constantly and slightly. There are three of these gaps, and TRIPLE OG is laid out along them.

  1. Speed instability. Nothing in Live's stock devices varies playback speed slightly and continuously the way a transport does. That is wow and flutter, and it is most of what separates a bandwidth-limited noisy track from one that sounds like it came off a cassette. On our panel it is WOW FLUT, composite instability rather than one sine wave: slow drift and fast warble at unrelated rates.
  2. A cassette noise floor. Live has noise generators; a cassette needs a filtered, level-matched, partly decorrelated bed that sits under the music rather than on top of it. See tape hiss. Ours is HISS, with AGE from nought to sixty years moving wear, noise and stability together.
  3. A transport. Stopping, dragging, rewinding and coming back in sync. See tape stop plugins. SLAM, SCRUB and CATCH are three separate controls for it, on the face rather than in a menu.
The WOW/FLUT knob set to 40.
WOW/FLUT on TRIPLE OG is the one control on this page with no counterpart anywhere in Live's device set.

TRIPLE OG loads in Live as VST3 on Windows and macOS, and as an Audio Unit on macOS, and it is $29. WOW FLUT and the SLAM transport are the parts Live has no device for. There's a demo on the page.

What Live already does well

Roar arrived in Live 12 as a coloring and saturation effect, with three saturation stages that can be configured in series, parallel, mid/side or multiband, plus a feedback generator and an extensive modulation matrix. It is a deep device and it is more than enough saturation for a tape-adjacent sound.

Saturator was updated in the same version with a Bass Shaper curve and a more focused interface. Erosion, Live's signal degradation device, was revamped with real-time spectrum visualization and blending between sine and noise modulation.

So if what you want from tape is harmonic thickening and a bit of grit, you already own it, and reaching for a tape plugin to get saturation in Live is buying something you have. Use Roar or Saturator for the harmonic half and put TRIPLE OG after it for the half they leave alone. That ordering is also the honest case for the $29: the three behaviors Live has none of, rather than more of the one it already gives you.

Warping is not varispeed

Live's warping is built to hold pitch while time changes, which is the opposite of what a tape machine does. On tape, pitch and time are the same fact, because both come from how fast the tape passes the head. Complex and Complex Pro are doing sophisticated work to prevent exactly the artifact you want.

Repitch mode is the exception and it is the closest thing in Live to a tape behavior: it lets pitch move with tempo the way a machine would. It is useful, and it is a clip setting rather than a device, so it applies to the audio you warped rather than to the signal on a bus. For speed as something you play on a bus, TRIPLE OG's transport is the device answer here, and if you want the varispeed move itself as a control — pitch and time dragged by hand, with a sprung return — SKRUU is ours for that job, $29. Background in tape speed and pitch and varispeed in Ableton Live.

A chain that works in Live

  1. Group the drums and work on the group, not on each channel, so any instability moves the whole kit together.
  2. Glue first. Whatever settles the kit goes before the tape, so the tape reacts to a kit that already sits together. Ours is DRUGS, free, one knob called DOSE with a GAIN and a soft ceiling on the way out.
  3. Saturation from Live. Roar or Saturator, set for thickness rather than for grit.
  4. TRIPLE OG after it, for the bandwidth, the noise and the speed movement. This is the only device in the chain doing something Live cannot.
  5. Utility at the end to match level before you A-B, because every step here changes loudness and louder always wins an unmatched comparison.
  6. Check in mono with Utility, since noise and modulation that sound wide can collapse.

Hear TRIPLE OG

Questions people ask

Does Ableton have a tape emulation plugin?

Not as such. Live has saturation and degradation devices — Roar, Saturator, Erosion — which cover the harmonic side. It has no device for speed instability, cassette noise or a tape transport, which is what a tape plugin gets bought for. Ours is TRIPLE OG, $29, VST3 and AU.

What is the best tape plugin for Ableton?

One that supplies what Live does not, rather than more saturation. Weight your choice toward wow and flutter, a cassette-shaped noise floor and transport behavior, which is exactly how TRIPLE OG is laid out: speed and noise on the tape half, three transport controls on the machine half. Wider field in best tape emulation plugins.

Does Ableton load VST3?

Yes, on Windows and macOS, and Audio Units on macOS as well. TRIPLE OG ships VST3 on both and AU on Mac, plus a standalone app.

Can I get a tape stop in Live without a plugin?

You can approximate one by automating a warped clip's transposition, or by bouncing and using Repitch. Neither gives you a stop you can play and neither returns to speed in sync on its own. SLAM on TRIPLE OG does both, and SLAM RETURN sets how long the fall takes.

Is there a free tape plugin for Ableton?

Our free one is DRUGS, a one-knob drum bus compressor rather than a tape simulation, so it is the free way to get one of ours into Live and not the free way to get tape. For what free tape actually gets you, see best free tape plugins.

What TRIPLE OG does

TRIPLE OG is our cassette tape simulation, $29, and in Live it is doing the half the stock devices leave alone. WOW FLUT is the speed instability, HISS a continuous broadband bed, and AGE runs from nought to sixty years, taking wear, noise and stability together. TONE and DRIVE handle brightness and thickness. The transport is on the face: SLAM stops the tape and returns it in sync, SCRUB runs the head backward and springs home, and CATCH makes it drag and sprint to catch up. VST3 on Windows 10 or later, and on macOS 10.13 or later as VST3, Audio Unit and a standalone app.

Live will make anything sound damaged. It will not make anything sound late.

“Most tape plugins treat the transport as something to model quietly in the background, but this one hands it to you as an instrument.”
Best Tape Emulation Plugins · AudioColour.com

TRIPLE OG — cassette tape simulation for Mac and Windows, with a transport that drags, jams and sprints to catch up. There is a demo on the page.

Hear it

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