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Tape speed

Gazillion Industries ·

Two engineers can spend an hour arguing about a number that describes how fast a ribbon of plastic goes past a magnet. They are both right, which is the annoying part.

Tape speed is how fast the tape passes the heads, measured in inches per second. Faster tape gives better high-frequency response, a lower noise floor and less pitch instability, because the same second of audio is spread over more physical tape. Slower tape costs you top end and raises hiss, and it uses less tape. Standard cassettes run at 1 7/8 ips; reel-to-reel machines usually offer 7 1/2, 15 or 30 ips, and the choice between the last two is a matter of taste rather than quality.

The short version

Cassette
1 7/8 ips (4.76 cm/s)
Reel
3 3/4, 7 1/2, 15 and 30 ips
Faster
more top end, less hiss, steadier pitch, more tape used
Slower
darker, noisier, more wow and flutter, cheaper to run
15 vs 30
15 has more low-end bump, 30 is tighter and cleaner
Changing it
speed and pitch move together, always

Why faster is cleaner

Magnetic tape stores audio as patterns of magnetization along its length, so a high frequency at a slow speed has to fit into a very short stretch of tape. Past a certain point the head can no longer resolve the pattern and the top end simply stops. Double the speed and every wavelength gets twice as long, so the top extends and the signal sits further above the tape's own noise.

The same logic explains wow and flutter. Speed variations are a percentage of the speed, and the faster the tape is moving, the less a given mechanical wobble matters to the pitch. A cassette at 1 7/8 ips is the most unstable format in common use, which is precisely why it sounds like something rather than nothing. Wow and flutter covers what that instability is made of.

What producers actually choose

TRIPLE OG is a cassette transport rather than a studio machine: TONE is the playback system's brightness, where 50 is a musically neutral cassette rather than a bypass.

Changing speed on purpose

Record at one speed and play back at another and everything moves together: a tape recorded at 7 1/2 and played at 15 comes back an octave up and half as long. That is varispeed, and it was a production tool long before it was a plugin, used to fix a singer's key, to make a drum kit sound larger by recording it fast and playing it slow, and to put a vocal somewhere no human throat goes. What is varispeed has the math, and time stretching covers the modern alternative where the pitch stays put.

Where it costs you

Speed is a budget. Thirty inches per second through a ten and a half inch reel is about fifteen minutes of tape, so a fast session is an expensive one, and that arithmetic decided more records than any engineer's preference. Slow speeds cost fidelity in the direction people now pay for: hiss, limited top, unstable pitch. And the half-speed trick, recording something slow to make it bright and huge on playback, also doubles every bit of noise you recorded with it.

Questions people ask

What does tape speed do?

It sets how much physical tape each second of audio occupies. More tape per second means better high-frequency response, less noise and steadier pitch; less tape means a darker, noisier, less stable recording.

What is the standard tape speed for a cassette?

1 7/8 inches per second, which is 4.76 centimeters per second. Some four-track cassette recorders ran at double that to gain fidelity, at the cost of half the recording time.

Is 15 or 30 ips better?

Thirty is cleaner and tighter; fifteen has a low-frequency character that many engineers prefer on rhythm sections. Neither is better in general, and plenty of records you admire were cut at both.

Why does a tape sound lower when it plays slowly?

Pitch and speed are tied together on tape: play back slower than you recorded and every frequency drops in proportion, along with the tempo.

What TRIPLE OG does

TRIPLE OG is a cassette transport, and the medium it models is the slow one. TONE sets the playback system's brightness, HISS is a continuous broadband bed shaped and partly decorrelated across the channels, and AGE is in years, nought to sixty, taking the whole machine darker, noisier, slightly more saturated and less speed-stable at once. WOW FLUT is continuous, bounded instability built from several motions at once, because one sine is a chorus and everybody hears it.

Let the two engineers keep arguing. The tape is already moving.

Keep reading

TRIPLE OG — cassette tape simulation for Mac and Windows, with a transport that drags, jams and sprints to catch up. There is a demo on the page.

Hear it — $29

Gazillion Industries LLC · reading material