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How a tape machine works
Gazillion Industries ·
For most of the twentieth century, if a song was recorded it lived
on a strip of rust-coated plastic moving past a magnet at a steady speed. Everything
producers now call "tape sound" is what happened to music on that trip.
A tape machine records sound as magnetic patterns on tape. The transport pulls the tape
past three heads at a constant speed: an erase head wipes it, a record head turns the audio
signal into a magnetic field that magnetizes particles on the tape, and a playback head reads
those patterns back as an electrical signal. A high-frequency bias signal makes recording
linear. The limits of that process, saturation, noise and speed variation, are what give tape
its sound.
The short version
- Transport
- reels, capstan and pinch roller set the speed
- Erase head
- clears the tape before recording
- Record head
- magnetizes the tape with the signal
- Bias
- an ultrasonic signal that makes recording linear
- Playback head
- reads the magnetism back as voltage
- The sound
- saturation, head bump, hiss, wow and flutter
The transport
Tape comes off a supply reel, passes the heads, and winds onto a take-up reel. The speed
isn't set by the reels, whose diameter keeps changing, but by the capstan, a precisely spinning
shaft, with a rubber pinch roller pressing the tape against it. Professional reel machines run at
speeds like 15 or 30 inches per second; a cassette runs at 1⅞. Faster tape means more tape per
second of music, which means better high end and less noise.
The heads
The erase head comes first and clears whatever was there. The record head is a tiny
electromagnet with a microscopic gap: the audio signal flowing through it creates a changing
magnetic field that leaves a matching pattern on the tape's magnetic particles. The playback head
works in reverse, the magnetized tape passing its gap induces a small voltage, which is amplified
and equalized back into sound.
Bias, the part nobody sees
Magnetic tape doesn't respond evenly to small signals, so recording the audio alone would
sound distorted. Machines add a bias signal, a high-frequency tone far above hearing, mixed with the
audio at the record head. It pushes the tape into its most linear range. How much bias is used
changes the tone, and aligning it is part of maintaining a machine.
TRIPLE OG
puts a cassette transport in a plugin, VU meters included. There's a demo on the page.
Why tape sounds like tape
- Saturation: push the level and the tape runs out of room gradually, rounding
peaks. See tape vs tube saturation.
- Head bump: a low-frequency lift whose position depends on speed and head
design.
- High-frequency loss: worse at slow speeds and at high levels.
- Noise: the random magnetic noise of the tape itself. See tape hiss.
- Speed variation: tiny wobbles in the transport. See wow and flutter.
Questions people ask
What are the disadvantages of a tape recorder?
Noise, limited high end at slow speeds, loss of quality with every copy, tape wear, and
maintenance: heads need cleaning, demagnetizing and alignment. Editing also means physically cutting
or re-recording tape.
What does bias do on a tape machine?
Bias is a high-frequency signal added during recording that helps the tape respond linearly to
the audio. Without it, recordings would be distorted; the amount of bias also affects tone.
Why does tape sound warm?
Tape rounds off peaks as it saturates, softens the highest frequencies and adds a low-frequency
bump, which together reduce harshness and add weight.
What TRIPLE OG does
TRIPLE OG is our cassette tape simulation: a cassette transport, with six controls for what the
medium is and what it's doing, and one for your hand. TONE, HISS, AGE and
DRIVE set what the tape is, and WOW FLUT, CATCH
and BEND set what the transport is doing. The display shows the reels, the tape
and the two heads, with a pair of VU meters against a 0 VU reference so you can see how hard
you're hitting it.
Rust on plastic, a magnet, and a motor that never quite keeps perfect time. That's the whole
trick, and people still build studios around it.
Keep reading
TRIPLE OG — cassette tape simulation for Mac and Windows, with a transport
that drags, jams and sprints to catch up. There is a demo on the page.
Hear it — $29