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Best bass synth VST plugins
Gazillion Industries ·
The bassline held the whole room on monitors and then vanished in the car.
Kick still there, hats still there, and the part that was carrying the song reduced to a vague
pressure behind the dashboard. That is a synth bass problem, and it starts at the synth.
The best bass synth VST for most records is a monophonic subtractive synth: one voice, two
oscillators an octave apart, a lowpass filter with a fast envelope on it, and glide. Complexity is
what makes a synth bass disappear. JOURNEYMAN is ours, $59, Mac and Windows, and
it is built that shape on purpose — one voice, three oscillators, two ladder filters, and
200 programs with the basses at the front of the bank.
The short version
- What we would track the bass on
- JOURNEYMAN — ours, $59, one voice, bass programs first
- Voice count that works
- one — two notes can never stack in the low end
- Starting patch
- osc at 16′, a second an octave below, filter low, fast attack, short decay
- Where the note actually lives
- fundamental 30–60 Hz, the part you hear on a phone 150–400 Hz
- Best free bass synth plugins
- Vital’s free tier and Surge XT, both complete synths
- The control that decides it
- the amp envelope, long before the oscillator
Everything under this is the reasoning, the arithmetic, and a build order that takes a patch
from initialized to usable in seventeen plain moves.
What a bass synth has to do that a bass preset cannot
A synth bass has one job: put a note in the low end that stays the same size on every system it
will be played on. Not the same tone. A car will never give you what monitors give you. The same
size, so the part reads as the floor of the record on a laptop, on a phone and in a club.
Three things work against that at once. Level is the first: low frequencies need more of it to
register as equally loud, and the quieter somebody listens the more true that becomes, which is
the equal-loudness problem in a sentence. Speakers
are the second: most phone and laptop drivers give up somewhere in the hundreds of hertz, the
exact point varying by model, so the fundamental of a 45 Hz note is not coming out of them at
all. The arrangement is the third: the bass note and the kick want the same few octaves, and two
full-strength things at 50 Hz add up to one indistinct thing.
A preset cannot solve any of those, because a preset is a guess about a song it has never
heard. What solves them is a small number of controls you can move while the track plays, and a
synth simple enough that you know which one to reach for. That is the whole case for a monosynth
on bass, and the rest of this page is the detail under it.
One voice on purpose: the best synth plugin for bass is usually monophonic
A monosynth plays one note at a time, and on bass that limit is the feature. Play a slightly
overlapping pair of notes on a polysynth and you get two fundamentals summing in the region where
summing is most expensive: in phase they add, out of phase they hollow out, and the amount depends
on how long your finger stayed down. A monophonic instrument cannot make that mistake. Whatever
else happens, there is one note in the low end.
Monophonic also buys you the three performance controls that make a bass part sound played
rather than entered. Glide slurs the pitch from the last note to the new one, which is most of
what separates a bassline from a sequence of bass notes. Note priority decides which note wins
when two are held — last, low or high — and it changes how your own playing comes out
more than any filter setting will. Trigger mode decides whether the envelopes restart on a legato
note or ride through it, which is the difference between every note having an attack and a phrase
having one attack with movement inside it.
JOURNEYMAN puts all three on the face. Its KEYBOARD panel carries note priority and a single or
multi TRIGGER switch with a bend range for each direction, and GLIDE sits in the PERFORMANCE
panel with its own rate control and an on switch, so a part can slide in one phrase and step in
the next.
The cost is stated in the category name. One voice means no chords, no held pad under the
riff, no two-note stabs. If the part needs two notes ringing together you need a different
instrument for that track, and the fact that a monosynth refuses is a large part of why bass
parts written on one tend to sit.
The three controls that decide whether a synth bass sits
Every bass patch on every synth named on this page comes down to three stages in the same
order. Pitch, then filter, then envelope. Get them in that order and a bass part takes minutes;
start anywhere else and you will spend an hour on a waveform that was never the problem.
Oscillators: set the pitch before you touch the waveform
Octave first. A bass patch is decided by which register the oscillators are in, and by how many
of them are in it. One oscillator an octave down under your main one gives weight with nothing to
argue about. Two oscillators at the same footing, detuned a few cents, gives movement and costs
you mono compatibility, because detuning is a slow, deliberate
phase relationship that walks in and out of
cancellation. Both are legitimate. Only one of them survives a mono club system unchanged. Our
rundown of detune plugins covers the trade in
the general case.
Waveform second, and there is less in it than the forum threads suggest. A saw carries every
harmonic and gives the filter the most to work with. A square carries odd harmonics and reads
hollower and more woody. A triangle is nearly a sine with a little edge, which is the shape for a
sub part. Pulse narrowed away from square thins out and starts to sound nasal, which is useful
when the bass has to be audible on something small.
JOURNEYMAN has three oscillators, each with OCTAVE and WAVE, and WAVE sweeps continuously from
triangle through saw and square to pulse rather than stepping between four buttons, so you can
stop halfway between two shapes and keep the one you found. Oscillators 2 and 3 have their own
FREQUENCY control for detune and interval, there is a 1-2 SYNC switch and a 3-1 FM switch, and a
MIXER underneath sets the level of OSC 1, OSC 2, OSC 3, NOISE and EXT IN independently. That mixer
is where the bass patch is really built, because it lets you have the sub and the body at a
balance you chose rather than one the patch chose.
Bass is also the register where oscillator quality shows, because the harmonic series of a
41 Hz saw runs all the way to the top of the audio band and any
aliasing produced on the way lands as
inharmonic content you will hear as grit on the high notes and confusion on the low ones.
The filter: cutoff, resonance, keyboard tracking, poles
Cutoff is the tone control of the whole instrument. Every one of those harmonics is available
and the filter decides how many of them you keep, so a bass patch goes from round to buzzy on one
knob with nothing else touched. Resonance lifts a narrow band right at the cutoff, which on bass
reads as a hollow, vocal quality at moderate settings and as a whistle at high ones. Our longer
piece on cutoff and resonance covers
the interaction in full.
Keyboard tracking is the control nobody sets and everybody needs. With the cutoff parked at one
frequency, a low note keeps most of its harmonics and a note an octave up loses them, so the top
of your bassline goes dull exactly where it should be opening up. Tracking moves the cutoff with
the note. Turn it up until the highest note of the actual part is as bright as the lowest, then
stop. JOURNEYMAN calls it KB AMT and puts it next to RESONANCE.
Pole count is the standard way filter slope is described — six decibels per octave for
each pole — and it is worth knowing only because it changes how much of the harmonic series
leaks through above the cutoff. Fewer poles leaks more, which on bass reads as brighter at the
same knob position. JOURNEYMAN gives each of its two filters a 3 or 4 pole switch, a DUAL LP or
HP:LP mode pair, a shared CUTOFF and RESONANCE, and a SPACING control that offsets the two filters
from each other. Spacing is a width control, and width in the low end is the thing that collapses
when a system sums to mono, so it belongs in the check list further down rather than in the patch
you start with. If you want to hear what a range of filters does to the same source before
deciding any of this, our filter plugin
roundup is the sibling page to this one.
The envelopes: where the groove actually is
The amp envelope decides whether the part has a pocket. A fast attack puts the
transient where your finger is. A short decay
with the sustain down gives you a plucked note that stops making noise before the next one
arrives. A long release means every note bleeds into the following one and the low end never
clears, which is the single most common reason a bassline sounds like mud rather than like
notes.
That last one is arithmetic, not taste. A quarter note lasts 60,000 divided by the tempo, in
milliseconds. At 90 bpm a quarter is 667 ms, an eighth 333 ms, a sixteenth
167 ms. At 140 bpm the same three are 429, 214 and 107 ms. At 160 bpm they are
375, 188 and 94 ms. Set the release shorter than the gap to the next note you care about. A
300 ms release on an eighth-note bassline at 140 bpm overlaps every single note by
86 ms, and that overlap is where the definition went.
The filter envelope is the second one, and it is what people mean by a plucky bass. Point a
short decay at the cutoff with the sustain low and a good amount, and the note opens for a moment
and shuts, which reads as attack without any change in level. JOURNEYMAN has an ADSR for each: a
FILTER ENV with its own AMOUNT, and a VOLUME ENV. The pluck is the filter one; the pocket is the
volume one; and confusing them is why a bass sometimes gets louder when you only wanted it
brighter.
Best sub bass synth VST: the part under 60 Hz
A sub part is a different instrument from a bass part even when it is the same note. Sub is
close to a sine: few harmonics, enormous energy, almost no information. Bass is the harmonic
series above it, and the harmonic series is the part that survives being played on something
small.
This is the single most useful fact in the low end. The ear reconstructs a pitch from the
spacing of its harmonics, so a phone with no output below a few hundred hertz will still play you
a recognizable bassline as long as the harmonics are there. A pure sub with the harmonics filtered
off will be silent on that phone and enormous in a car, which is exactly the trap the opening of
this page describes. Our piece on
bass on phone speakers
works through it with measurements.
So build the sub inside the patch rather than as a second track. On JOURNEYMAN that is one
oscillator dropped to 32′ with its own level in the MIXER, sitting under the two doing the
harmonic work at 16′. You get one note, one envelope and one filter across both, which means
the sub and the body can never drift out of time with each other or get different amounts of
glide. Layering a separate sub synth on its own track is the usual alternative and it costs you
both of those guarantees.
Then decide how much harmonic content the sub itself needs. A little
harmonic distortion on a sub generates content
at multiples of the fundamental, which is the cheapest way to make 40 Hz audible on a device
that stops at 400. The full method is in
how to make bass fatter, and BEEFY is our
saturation plugin if you want the whole chain from one house. Keep the sub mono, keep an eye on
headroom, because low frequency content costs
more of it than anything else in the mix, and check
true peak at the end rather than assuming the sample peak
told you the truth.
Best analog bass synth VST: what that word is doing in the search box
People searching for an analog bass synth VST are usually asking for three concrete things, and
it helps to separate them, because two are architecture and one is character.
The first is a subtractive signal path: oscillators into a filter into an amplifier, with an
envelope on the filter and an envelope on the amp. That is a layout, it is visible on the front
panel, and it is the reason those synths are fast to program. The second is continuously variable
controls — a knob per function, no pages, no menus — which matters on bass because
bass is decided by small moves made while the track is running. The third is character: the small
pitch differences between oscillators, the way a filter misbehaves as resonance climbs, the
harmonic content a saturating output stage adds. Our page on
analog warmth pulls that third one apart into things
you can actually measure.
JOURNEYMAN is built on the first two. Three oscillators with OCTAVE, WAVE and FREQUENCY, a
mixer, two filters with CUTOFF, SPACING, RESONANCE and KB AMT, two ADSR envelopes, an LFO with
RATE and SYNC, and two modulation busses each with SOURCE, SHAPING, DESTINATION and AMOUNT —
all of it on one panel, all of it turnable while the loop plays. There is also a TOUCH SURFACE
with X mapped to cutoff and Y to the spacing between the two filters, which on a bass part is a
performance control rather than a sound design one: you can open and close the patch across eight
bars with a gesture instead of drawing a curve.
If the third item is what you are after specifically, the analog-modeled plugins named below
are honest about being exactly that, and they are good at it.
JOURNEYMAN
is our monosynth: one voice, three oscillators, two ladder filters, two envelopes, two modulation
busses and 200 programs, with the bass bank at the front. It is $59 for Mac and Windows, and every
control named on this page is on its front panel. There's a demo on the page.
The best bass synth VST plugins, sorted by what you want from one
What follows is by job rather than by rank, because a ranked list of synths answers a question
nobody has. Prices and features were read on each maker's own page while writing this, and where a
price would not load we have said nothing about cost rather than guess.
If you want the bass part decided for you
JOURNEYMAN is ours. $59, Mac and Windows, one voice. Three oscillators each
with OCTAVE and WAVE plus a continuous sweep from triangle through saw and square to pulse, a
MIXER over OSC 1, OSC 2, OSC 3, NOISE and EXT IN, two ladder filters with CUTOFF, SPACING,
RESONANCE and KB AMT, a switchable DUAL LP or HP:LP mode with 3 or 4 poles per filter, an ADSR
FILTER ENV with AMOUNT and an ADSR VOLUME ENV, an LFO with RATE and SYNC, two modulation busses
with SOURCE, SHAPING, DESTINATION and AMOUNT, GLIDE, note priority and trigger modes, a bend range
per direction, and a touch surface across cutoff and filter spacing.
It ships with 200 programs across basses, leads, keys, pads, percussion and fx, and every one
of them is wired to the mod wheel and the touch surface, so a program is a starting point you can
push in two directions without opening anything. AU, VST3 and standalone on macOS as a universal
binary; VST3 on Windows. macOS 10.13 or later, Windows 10 or later, 64-bit. There is a demo on the
product page, which is the fastest way to settle whether the voice is the one you want under your
drums.
What you give up, plainly. One voice is the entire bet, so chords are somebody else's plugin.
And a front panel with three oscillators, two filters, two busses and a touch surface on it is
more to learn than a preset browser, which costs you the first hour and pays it back on the second
bassline.
If you want to pay nothing
Vital is a spectral warping wavetable synth and its Basic tier is free: the
full synth with all features, 75 presets and 25 wavetables, with paid tiers that add more of both.
The wavetable oscillator with spectral warping is a genuinely different way to get a bass timbre,
and the drag-and-drop modulation with a preview before you commit makes it quick to point an
envelope at something and hear it before deciding.
Surge XT is free and open source, and it is the most synth you can get for no
money. Subtractive hybrid, two scenes per patch that are each a complete engine, three oscillators
per scene across twelve oscillator algorithms, over 2,800 patches and over 700 wavetables in the
factory set, plus MPE, microtuning and CLAP support. It is a lot of instrument and it has the
documentation to match. For the rest of the no-cost shelf, our
free plugin roundup covers the effects
side.
If you want wavetables and the biggest preset economy
Xfer Records Serum 2 is $249 and is the standard reference in this lane.
Alongside the wavetable oscillator it adds multisample, sample, granular and spectral oscillator
types, and Xfer put the count at over 626 presets and 288 wavetables. VST3, AU and AAX, 64-bit,
with a demo limited to 15 minutes and a free upgrade for Serum 1 owners. For bass specifically the
appeal is the third-party preset market around it, which is larger than any other synth's, and the
cost is that a wavetable frame is one more variable in a register where fewer variables is the
goal.
If you want analog-modeled character
u-he Diva is 179 € and is explicit about what it is: oscillator,
filter and envelope modules based on classic synth hardware, which you mix and match on one panel
to build a hybrid that never existed. Zero delay feedback filter design, per-voice oscillator
detune, two host-syncable LFOs, over 1,200 factory presets, resizable from 70% to 200%, and Mac,
Windows and Linux with the Linux build still marked beta. On bass it is the one people reach for
when they want the filter itself to be the character.
u-he Hive 2 is 149 € and is the lighter, faster sibling: two
oscillators with standard waveforms or 2D wavetables, up to 16x unison, tunable sub-oscillators, a
12 x 2 modulation matrix with modifiers, four user-definable XY pads and over 2,400 factory
presets, with low CPU use as one of its stated design goals. Tunable sub-oscillators make it a
reasonable one-window answer to the sub question above.
If you want one synth that covers every job
FabFilter Twin 3 has four oscillators with analog-modeled drift, the filters
FabFilter are known for, and an effects section with reverb, delay, chorus, phaser and flanger,
drive and compression built in. Modulation is drag and drop from XLFOs, envelope generators, XY
controllers, envelope followers and MIDI sources, and there is a 30-day trial. Having the drive
and the compression inside the synth means a bass patch can arrive finished.
LennarDigital Sylenth1 runs four unison oscillators at up to eight voices each,
which LennarDigital count as 32 voices per note against 16-note polyphony, into two filter sections
of four stages each with nonlinear saturation built into them. Two ADSR envelopes, two LFOs, and a
master effects section carrying five distortion types, a phaser, a chorus and flanger and an
arpeggiator. It is an old design that people still reach for on bass because the unison is easy to
get right.
Check what is already installed first
Every major DAW ships with at least one subtractive synth that will make a competent bass part,
and opening it costs nothing. What it will not give you is a face built for this one job, which is
the whole argument for a dedicated instrument: you are not buying oscillators, you are buying the
distance between noticing the bass is too bright and fixing it.
Build a synth bass from an initialized patch
This is the build order. It works on any subtractive synth, and the control names below are
JOURNEYMAN's, whose mixer, cutoff and envelope knobs read 0 to 10. Play the lowest note of the actual part throughout, not a
comfortable middle C, because bass patches lie at the wrong pitch.
- Set the project tempo before you open the synth.
- Press INIT.
- Raise OSC 1 in the MIXER and leave OSC 2, OSC 3 and NOISE down.
- Set the OSC 1 OCTAVE to 16′.
- Turn OSC 1 WAVE up until the shape is a saw.
- Set CUTOFF to 3 and RESONANCE to 0.
- Set the VOLUME ENV to attack 0, decay 5, sustain 0, release 1.
- Set the OSC 3 OCTAVE to 32′.
- Raise OSC 3 in the MIXER until the low end doubles in weight.
- Set the FILTER ENV to attack 0, decay 3, sustain 0, AMOUNT 4.
- Raise KB AMT until the highest note of the part is as bright as the lowest.
- Shorten the VOLUME ENV release until it is under the gap between notes at your tempo.
- Switch GLIDE on only if the part slides, and set GLIDE RATE low.
- Play the part against the drums at final level.
- Lower CUTOFF until the bass and the kick stop competing.
- Sum the mix to mono and listen for a drop in level.
- Render eight bars and play them on a phone speaker.
Step six is the one people get wrong in both directions. Starting with the filter wide open
means every later decision is made on a patch that is too bright, and you will compensate with EQ
for the rest of the session. Starting with it shut means you are judging an instrument that has no
harmonics yet. Three of ten is dull enough to hear the fundamental and open enough to hear what
the envelope is doing.
Making the bass survive mono, phones and cars
Four checks, in the order that catches the most problems soonest. None takes more than a
minute, and a bass part that passes all four will not surprise you later.
Sum to mono and watch the level. The two usual causes of a drop are detuned oscillators and a
wide filter spacing, both of which sound like size on monitors and like a hole on a club system.
Our page on mono compatibility covers how to
check it properly with a correlation meter rather than by ear alone. If the level drops, narrow
the spacing before you touch the detune, because the detune is usually the part you actually
wanted. If what the patch needs is weight rather than width, the moves are in
how to make a synth sound
thicker.
Play it against the kick with both at final level. If the two are fighting, the fix is nearly
always the arrangement rather than the plugin: move one of them in time, or move one of them in
frequency, and only then reach for
sidechain compression to carve the overlap.
The full version of that argument is in
how to mix kick and 808, which applies
identically to a synth bass.
Listen at 200 to 400 Hz, which is where the bass, the kick body, the low mids of every
guitar and the chest of every vocal pile up. A bass patch with a wide-open filter puts more energy
there than anybody expects, and it is the most common single cause of the complaint in
why is my mix muddy.
Then play it somewhere small. A phone speaker and a laptop are the two systems most of your
listeners will use, and the bass either reads on them or it does not. This is not a loudness test
and it is not a tone test. You are checking one thing: can you hear what note it is.
What a bass synth costs you
Four costs, stated flatly, because a recommendation with no admitted flaws is an
advertisement.
One voice means no chords. A monosynth will refuse the two-note part, and there is no setting
that fixes it. That is the trade for never having two fundamentals in the low end by accident.
A patch that sounds enormous in solo is usually too wide and too bright in the mix. Width in
the low end is borrowed, and mono borrows it back. Audition bass patches against the drums from
the start and the temptation never gets a chance.
Sub content is expensive in headroom. Energy at 40 Hz eats more of your available level
than energy anywhere else, and every decibel of it you spend is one the limiter at the end of the
chain has to give back. Set the bass level against the kick early, check
gain staging through the chain, and do not solve a
quiet bass by turning up the bass.
Programming takes longer than dragging in a sample. If the part is a single sliding note with a
long tail, a sample with a pitch envelope on it will beat any synth for speed, and
how to make 808s hit harder is the page
for that. A synth earns its time when the part has notes in it.
Questions people ask
What is the best bass synth VST?
Ours, for bass specifically: JOURNEYMAN, $59, Mac and Windows, one voice, three oscillators and
two ladder filters, with the bass programs at the front of the bank. A monophonic subtractive
synth is the right shape for this job because it cannot put two fundamentals in the low end and
because every control that matters is on one panel. Past that, Vital's free tier and Surge XT cost
nothing and will both make a bass part, and Serum 2 at $249 has the largest preset market of
any.
What is the best free bass synth plugin?
Vital and Surge XT, and neither is a crippled trial. Vital's Basic tier is the complete synth
with all features, 75 presets and 25 wavetables. Surge XT is free and open source, with three
oscillators per scene across twelve oscillator algorithms, two complete scenes per patch and over
2,800 factory patches. Between the two you have wavetable and subtractive covered for nothing, and
the gap to paid is a preset library and a front panel built for one job.
What do people on Reddit recommend as the best bass synth VST?
The names in those threads rotate every year or two, and the useful part never does. Read them
for technique and be skeptical of the shopping list, because most of the posts describing a synth
that would not sit are describing a release time longer than the gap between notes, a filter with
no keyboard tracking, or a detuned pair collapsing in mono. All three are on this page and all
three are free to fix. If a thread convinces you to buy something, check first that the problem
was not one of those.
What is the best sub bass synth VST?
The same synth you are already using, with one oscillator dropped an octave. A sub is a nearly
pure tone and almost any oscillator will produce one, so the question is really about control: you
want the sub locked to the same note, envelope and glide as the body of the bass, which happens
automatically when it is one oscillator inside one patch. On JOURNEYMAN that is OSC 3 at 32′
with its own level in the MIXER. Layering a separate sub synth on a second track gives you two
things to keep in time instead of one.
Do I need an analog bass synth VST, or will any synth do?
Almost any synth will make a good bass. What people are usually after when they search for that
is a subtractive layout with a knob per function, because it is quick to move while the loop is
playing, and a filter with some character in it. If you want plugins that specifically set out to
capture the behavior of old hardware, u-he Diva at 179 € and FabFilter Twin 3 are honest
about being exactly that. If what you want is the layout and the speed, that is a much wider
field.
Should synth bass be mono or stereo?
Mono below roughly 120 Hz, near enough always. Stereo width down there comes from phase
differences between the channels, and phase differences are what disappear when a system sums the
two channels together, which club rigs, phones and a lot of streaming playback do. Keep the sub
mono and put whatever width you want on the harmonics above it. If you have widened a bass and it
sounds smaller on another system, that is the mechanism.
Why does my synth bass disappear in the mix?
In order of likelihood: the release is longer than the gap between notes so the low end never
clears; the filter has no keyboard tracking so the high notes have no harmonics; the part is all
fundamental and nothing above 200 Hz, so small speakers have nothing to reproduce; or the
kick and the bass are both at full strength in the same octave. Work through those four in that
order. The fourth one is the one everybody checks first and it is rarely the answer.
Is a monosynth enough for bass, or do I need a polysynth?
For bass, a monosynth is enough and it is usually better. Basslines are single-note parts, and
the performance controls that make them sound played — glide, note priority, single or multi
trigger — only exist because the instrument is monophonic. Buy a polysynth for the chords
and the pads. Buy a monosynth for the part underneath them, and you will finish that part
faster.
What JOURNEYMAN does
JOURNEYMAN is our monosynth, $59, for Mac and Windows. One voice. Three oscillators, each with
OCTAVE and WAVE, WAVE sweeping continuously from triangle through saw and square to pulse, with
FREQUENCY on oscillators 2 and 3, a 1-2 SYNC switch and a 3-1 FM switch. A MIXER underneath sets
OSC 1, OSC 2, OSC 3, NOISE and EXT IN independently, so an external source has a level of its own
alongside the three oscillators.
Two ladder filters, left and right, with a shared CUTOFF, a SPACING control that offsets them
from each other for width, RESONANCE, KB AMT for keyboard tracking, a DUAL LP or HP:LP mode switch
and a 3 or 4 pole selection for each filter. A FILTER ENV and a VOLUME ENV, both ADSR, with an
AMOUNT on the filter one. An LFO with RATE and SYNC. Two modulation busses, one labeled MOD WHEEL
and one labeled PEDAL/ON, each with SOURCE, SHAPING, DESTINATION and AMOUNT. GLIDE with its own rate.
Note priority, single or multi trigger, and a bend range for each direction. A touch surface with
X on cutoff and Y on the spacing between the filters.
200 programs, covering basses, leads, keys, pads, percussion and fx, and every one of them
wired to the mod wheel and the touch surface so there are two expressive moves available on any
patch without opening it. AU, VST3 and standalone on macOS as a universal binary for Apple Silicon
and Intel; VST3 on Windows. macOS 10.13 or later; Windows 10 or later, 64-bit.
The cost, stated plainly. One voice means chords are not on the menu, which is the deliberate
half of the design and the half that makes it good at the job this page is about. And the panel is
a panel: three oscillators, two filters, two envelopes, two busses and a performance section are
more than a preset browser, so budget an hour. There is a demo on the product page, and the
fastest way to know is to put your own drum loop under it.
Back to the car. The bassline that vanished behind the dashboard had its fundamental in the
right place and nothing above it, and the release was long enough that each note was still
sounding when the next one arrived. One oscillator at 32′ for the weight, two at 16′
for the harmonics a small speaker can actually reproduce, and a release shorter than the gap
between the notes. Same part, same system, and now you can hear what note it is.
JOURNEYMAN — a monosynth for Mac and Windows. One voice, three oscillators,
two ladder filters, two envelopes, two modulation busses and 200 programs.
Hear it
Keep reading
- Filter cutoff and resonance explained — The corner frequency, the slope, the resonant peak, and what each costs.
- How to make bass fatter — Layer a sub and mid-bass, add harmonics, compress for consistency, and make it growl.
- How to mix the kick and the 808 — Who owns the sub, tuning, sidechain, phase, and using the 808 as the kick.
- Mono compatibility — Which kinds of width survive summing, and how to test for it.
- How to make a synth sound thicker — Unison, oscillators, a mono sub, chorus, saturation and layering, without the harshness.
- Ladder filter explained — What a ladder filter is, and the low end resonance takes away.
- Monosynth vs polysynth — What one voice buys you, and how to hear paraphonic against polyphonic.
- Best synth VST for hip hop — The three jobs a hip hop synth has to do, and the controls in order.