← Gazillion Industries/Reading material
How to make drums sound bigger
Gazillion Industries ·
In 1971 Led Zeppelin recorded John Bonham's drums for "When
the Levee Breaks" with microphones hung up a stairwell at Headley Grange, and the
kit came back sounding like it filled a cathedral. Your kit is sitting in a
sample folder about the size of a closet.
Drums sound bigger when they have body, space and weight, not just punch. Add a
short room reverb or room layer, bring up the sustain and room with parallel
compression, add density with saturation, give the kick and toms real low-end
weight, spread cymbals and room across the stereo field while the kick and snare
stay centered, and leave space around the drums in the arrangement.
The short version
- Room
- short reverb or a room layer, blended low
- Sustain
- parallel compression brings up the tail
- Density
- saturation fills in the body
- Weight
- low end on kick and toms, not everything
- Width
- room and cymbals wide; kick and snare centered
- Space
- big drums need room in the arrangement
Big is not the same as punchy
Punch is the front edge of a hit; size is everything after it: body, sustain,
room and width. A kit can hit hard and still sound small, like a snare cracking
inside a shoebox. The punch side is covered in how to make drums hit harder. This is
the other half.
Give them a room
Size is mostly space. A short room reverb, with a little pre-delay so the hit
stays in front, puts the kit somewhere real. Blend it until the drums sound like
they're in a room, then back it off until you only notice it when it's gone. Long
halls make drums sound distant rather than big; keep the room short and the
decay under control.
Bring up the tail with parallel compression
- Send the drums to a return track.
- Compress the return hard: high ratio, fast attack, a release that lets it breathe with the groove.
- Blend it under the dry drums until the room and sustain come up.
- Pull it back until the groove stops pumping, if it does.
The dry drums keep the hit and the crushed ones bring up everything behind it.
The same idea with saturation instead is in parallel saturation.
Add density
Saturation brings each hit's body up toward its peak, which reads as a bigger,
fuller drum. On a bus it also pulls the kit and its room together. See how to saturate drums.
BEEFY
on the drum bus pulls the hits and the body closer together. The demo on the page
is 28 seconds.
Weight and width
Big drums have low end in the right places: the kick's body and the toms' tone,
not a boost on the whole bus. For width, spread the room, overheads, cymbals and
percussion across the stereo field, and keep the kick and snare centered so the
kit stays solid in mono. A wide kit with a centered spine sounds big; a wide kit
with a wandering snare sounds lost.
Make room in the arrangement
Drums can only be as big as the space around them. Dense pads, long reverbs on
other parts and busy low mids all shrink them. Thin out what plays with the drums
in the biggest sections, and the kit grows without touching a plugin.
Questions people ask
How do I get a bigger drum sound?
Add space and sustain: a short room reverb, parallel compression to bring up the
tail, saturation for density, low-end weight on kick and toms, and stereo width on
cymbals and room while the kick and snare stay centered.
How do I get a punchy drum sound?
Punch is the front edge of the hit: keep the transient sharp with a slower
compressor attack, soft clip the peaks, and add a little saturation. Size and punch
work together, so do both.
How do I improve my drum sound?
Start with better, tuned samples, then work on punch (transients and peaks) and
size (room, sustain and density), and give the drums space in the arrangement.
Compare with a reference track at matched loudness as you go.
Stock plugins that do this
- FL Studio
- Fruity Reeverb 2 for room; Fruity Blood Overdrive
- Ableton Live
- Drum Buss; Glue Compressor on a return
- Logic Pro
- ChromaVerb for room; ChromaGlow (Logic Pro 11 and later)
What BEEFY does
BEEFY is our saturation and loudness plugin. Try it on a whole drum bus to pull
the hits and the body closer together, which is most of what "bigger" asks for.
BEEF brings more weight and density as it goes up,
COOK sets how round or bright the added color is, and
SOFT CLIP, on by default, rounds off the loudest parts so the kit
can sit louder.
You still don't own a stairwell. The drums just stopped sounding like the
closet.
Keep reading
- How to make drums cut through the mix — Fix masking, keep transients, add presence, duck busy parts, pan with purpose and tame the reverb.
- Parallel saturation — Set it up on a return, drive it hard, filter the burnt copy, and blend it under the dry signal.
- How to make boom bap drums — Tempo, sounds, a starting pattern, swing, drum bus processing and structure.
BEEFY — saturation and loudness plugin for Mac and Windows. There is
a 28-second demo with three without/with comparisons on the page.
Hear it — $19