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How to make drums sound bigger

Gazillion Industries ·

In 1971 Led Zeppelin recorded John Bonham's drums for "When the Levee Breaks" with microphones hung up a stairwell at Headley Grange, and the kit came back sounding like it filled a cathedral. Your kit is sitting in a sample folder about the size of a closet.

Drums sound bigger when they have body, space and weight, not just punch. Add a short room reverb or room layer, bring up the sustain and room with parallel compression, add density with saturation, give the kick and toms real low-end weight, spread cymbals and room across the stereo field while the kick and snare stay centered, and leave space around the drums in the arrangement.

The short version

Room
short reverb or a room layer, blended low
Sustain
parallel compression brings up the tail
Density
saturation fills in the body
Weight
low end on kick and toms, not everything
Width
room and cymbals wide; kick and snare centered
Space
big drums need room in the arrangement

Big is not the same as punchy

Punch is the front edge of a hit; size is everything after it: body, sustain, room and width. A kit can hit hard and still sound small, like a snare cracking inside a shoebox. The punch side is covered in how to make drums hit harder. This is the other half.

Give them a room

Size is mostly space. A short room reverb, with a little pre-delay so the hit stays in front, puts the kit somewhere real. Blend it until the drums sound like they're in a room, then back it off until you only notice it when it's gone. Long halls make drums sound distant rather than big; keep the room short and the decay under control.

Bring up the tail with parallel compression

  1. Send the drums to a return track.
  2. Compress the return hard: high ratio, fast attack, a release that lets it breathe with the groove.
  3. Blend it under the dry drums until the room and sustain come up.
  4. Pull it back until the groove stops pumping, if it does.

The dry drums keep the hit and the crushed ones bring up everything behind it. The same idea with saturation instead is in parallel saturation.

Add density

Saturation brings each hit's body up toward its peak, which reads as a bigger, fuller drum. On a bus it also pulls the kit and its room together. See how to saturate drums.

BEEFY on the drum bus pulls the hits and the body closer together. The demo on the page is 28 seconds.

Weight and width

Big drums have low end in the right places: the kick's body and the toms' tone, not a boost on the whole bus. For width, spread the room, overheads, cymbals and percussion across the stereo field, and keep the kick and snare centered so the kit stays solid in mono. A wide kit with a centered spine sounds big; a wide kit with a wandering snare sounds lost.

Make room in the arrangement

Drums can only be as big as the space around them. Dense pads, long reverbs on other parts and busy low mids all shrink them. Thin out what plays with the drums in the biggest sections, and the kit grows without touching a plugin.

Questions people ask

How do I get a bigger drum sound?

Add space and sustain: a short room reverb, parallel compression to bring up the tail, saturation for density, low-end weight on kick and toms, and stereo width on cymbals and room while the kick and snare stay centered.

How do I get a punchy drum sound?

Punch is the front edge of the hit: keep the transient sharp with a slower compressor attack, soft clip the peaks, and add a little saturation. Size and punch work together, so do both.

How do I improve my drum sound?

Start with better, tuned samples, then work on punch (transients and peaks) and size (room, sustain and density), and give the drums space in the arrangement. Compare with a reference track at matched loudness as you go.

Stock plugins that do this

FL Studio
Fruity Reeverb 2 for room; Fruity Blood Overdrive
Ableton Live
Drum Buss; Glue Compressor on a return
Logic Pro
ChromaVerb for room; ChromaGlow (Logic Pro 11 and later)

What BEEFY does

BEEFY is our saturation and loudness plugin. Try it on a whole drum bus to pull the hits and the body closer together, which is most of what "bigger" asks for. BEEF brings more weight and density as it goes up, COOK sets how round or bright the added color is, and SOFT CLIP, on by default, rounds off the loudest parts so the kit can sit louder.

You still don't own a stairwell. The drums just stopped sounding like the closet.

Keep reading

BEEFY — saturation and loudness plugin for Mac and Windows. There is a 28-second demo with three without/with comparisons on the page.

Hear it — $19

Gazillion Industries LLC · reading material